The Legendary PB&J
The Legendary PB&J is a text-adventure game made in Unity as a personal project after watching a tutorial on scriptable objects. The goal of the game is to traverse the room's of a crowded mansion during a storm, talking to other people, collecting items, and solving puzzles to collect the ingredients necessary to make a sandwich to give to your hungry daughter.
The entire game is made using scriptable objects. Each room, person, object, action, and response is based off of a base script that was then modified for each unique encounter. The game uses a verb-noun parser to identify which input action to execute. Input must be given in the form of "verb noun" to be accepted (go basement, examine pen).
Game Mechanics
Input Actions
- Examine - get detailed information about an item in a room
- Take - take an object from a room
- Use - use an object in your inventory
- Talk - talk to a person in a room
- Give - give an object from your inventory to a person
- Inventory - lists all objects in the player's inventory
Status | Released |
Platforms | HTML5, Windows |
Author | Jalen Moore |
Genre | Adventure |
Made with | Unity |
Tags | Text based |
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